Certify Teacher Practice Test 2025 - Free Practice Questions and Study Guide

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What is the primary purpose of using graphic novels in the classroom?

Sparking interest in reading

The primary purpose of using graphic novels in the classroom is to spark interest in reading. Graphic novels combine visual elements with text, making stories more engaging and accessible for students, especially those who may struggle with traditional text-heavy literature. The illustrations can help convey complex narratives and themes, capturing the attention of students and encouraging them to read more. This medium appeals to a wide range of readers, including reluctant readers, and can foster a love for literature by presenting stories in a format that feels modern and dynamic.

While improving math skills, fostering social skills, and enhancing historical understanding are all valuable educational objectives, they are not the primary reasons for incorporating graphic novels into the curriculum. Graphic novels can support these areas indirectly; for example, they may include historical themes or social scenarios that enhance understanding, but their main strength lies in drawing students into the world of reading and storytelling.

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Improving math skills

Fostering social skills

Enhancing historical understanding

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